Archive for the ‘Uncategorized’ Category

An open-source Spore Creature Creator-like game content creation framework?

Saturday, August 23rd, 2008

Making games is hard.

I don’t have 20 years of game development experience under my belt to support that statement - but I don’t think I need to. I’ve written small OpenGL programs, I’ve played around with DirectX, I even started writing a small game using the Ogre3D engine. It’s a lot of work, and it’s not surprising that a game like GTA4 cost $100 million to make.

The most frustrating part when you’re starting out is setting up a good toolchain. You need a way to make 3D objects like characters and monsters and trees and stuff. You need a way to texture them. You need a way to make them move. You need tools that can do all these tasks and be able to understand each other. And you need your game engine to understand this entire mess.

(more…)